Articles
May 15, 2026
It's not easy to do physics in games. Sometimes you hit both figurative and literal invisible walls that hamper your progress.
May 14, 2026
This is the first devlog post about my arcade racing game Överdrift, and possibly not the last.
May 30, 2020
Sometimes it would be nice to use a picker view in SwiftUI that is automatically mapped to an enum, presenting the enum cases as its options and binding the selection directly to a property of the desired enum type. Here's one way of implementing such a picker view.